Tag: dragon

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  • Aiding the Enemy

    Dram came upon the small gold around midday. He was scouting alone, ahead of the main force by a good distance. There had been no signs of dragon activity for days so he had no trouble convincing Gretchen to let him go. “Just keep heading …

  • Dragon

    Winged, quadripedal reptiles with innate magical energies. The dragons of [[Serinor]] are not native to the world and originally used Serinor only as a resting point during their various interplanar travels. Some ended up staying, establishing havens …

  • Magical Traditions

    There are presently three magical traditions in [[Serinor]], each with its own quirks and strengths. All three, however, use essentially the same game mechanic to function. The character must first purchase an [[Aspects | apsect]] in their chosen …

  • Wyrmkin

    Monstrous spawn of the [[Dragon|dragons]], created by corrupting dragon eggs with [[Draconic Blood|blood rituals]]. Depending upon the variety, a single egg can give rise to nearly a dozen wyrmkin, allowing the dragons to quickly create a swarm to rival …

  • Draconic Blood

    The [[Magical Traditions|magical tradition]] of the [[Dragon|dragons]], their draconic blood gives them access to a wide variety of mental and psychic abilities. Though best known for its ability to enable psychic communication or instill fear in others, …

  • Coatl

    Coatl is one of the children of [[:ash | Ash]] captured and experimented upon by [[:sai | Karn "Sai" Wulfgar]]. When given the opportunity, he [[Research Notes of Karn Wulfgar 08-24-377 | escaped his captors]], freeing or killing most of their imprisoned …

  • Baequi'Runi

    [[:bael-sol | Bael'Sol's]] pet dragon. The name translates as blessed by secret lore and is a combination of elvish and draconic languages. Baequi'Runi was given to Bael'Sol by a council of dragons as a gift to honor Bael'Sol's skillful song weaving …

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